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Azathor

Community Manager

  • "Azathor" started this thread

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Location: Karlsruhe, Germany

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Thursday, October 13th 2011, 4:46pm

Protection of weaker users - Public Testserver!

Dear Community,

first, I am sorry to announce this in English, but as our BA is in vacation I don't want you to miss this information though.

We would like to inform you about our new noob protection at OGame, which will be a permanent protection for weaker users. This protection with its settings will only be established at new universes, because it will influence the balancing of the game. The current noob protection will be completely discarded and replaced by a permanent protection. This means shortly:

· protection activated till 500k total points
· permanent protection proportional 1:10 of your overall points
· in addition you can attackthe next 100 ranks within our new military Highscore at any time
· beyond this range, stronger players could not attack weaker players
· weaker players will lose their protection for 7 days if they attack a too stroong user (will be mentioned in galaxy view)
· after 7 days of inactivity the protection gets lost (until your next login)


Example:

With 40 billion points you´re on rank one at the overall and military ranking. Within our new system you are able to attack all users with at least 4 billion points, all players till rank 100 in our military ranking and all inactive user. You can also attack all users who lost their protection due to their own fault.

The protection should offer weaker user the possibility to grow up and get long-lasting enjoyment of playing OGame. At the same time we want to motivate stronger players to interact with other comparable players and not just attack all “noobs” without any risks.


Military – Ranking:

Part of our new protection is our new military ranking which observes the used resources for combat ships and on a percentage basis the costs of civil ships, defense (also anti-ballistic missiles & interplanetary missiles) and also sensor phalanx and jump gates. Thereby we will have the following sections:

· used resource points
· destroyed resource points
· lost resource points

The new structure of our ranking will enable to compare the real strength of all players with each other. By the inclusion of all tactical units you can´t hide yourself behind e.g. just defense units and keep your real strength in secret.


Protection of ships & resources:

Also a new part of our protection system is the possibility to hide your resources and protect your ships against much too strong players within a special range. Therefore we will add 3 new building, resource hideouts, and make it possible for inferior fleets to escape from a battle.


Hideouts:

For every type of resources, metal, crystal and deuterium, we will offer a subterranean hideout. All of them will be able to protect a few resources from being looted. The whole process will be done on its own. With a corresponding level of your hideout a special amount of your resources will be always protected.

To avoid confusions in our espionage report the hideouts and protected resources won´t be shown there. This means that you still can loot all resources which are shown in the report.

Currently you need a building lot for every level of your hideout.


Escape of fleets:

If you are under attack by an overpowering opponent your fleet will be able to escape. That means:

· If the relative strength reaches the limit of 5:1 the defendable fleet will be able to escape
· ACS attacks and holding fleets will be considered summarized
· Defense won´t be involved into the calculation, civil ships just on a percentage basis (25%: probes & sats not at all)
· The escape takes place onits own but consumed Deuterium (per ship the consumption of a flight to the next position in your system)
o Fleets only can escape altogether. If there is not enough Deuterium available no ship will be able to escape.
o Deathstars, Probes, Solar Satellites and holding fleets in general are not able to escape.
o Fleets can only escape if the attacker is dishonourable (that´s why not in every combat).
· The automatic escape can be deactivated in the fleet menu, e.g. for moon shots.
· Resources won´t be saved.
· With the help of the Admiral you will be able to change the ratio of 5:1. The other ratios are given by us,it won´t be possible to choose it completely free.

These changes should protect weaker players from a total loss and keep them in the game further on. With the protection of a few resources you also should be able to grow up again despite an attackagainst you.


Honour points:

For all combats within special parameters you will be able to collect honour points (or lose them again). You can win them with combats against nearly equal or even stronger players and lose them with combats against much weaker players. Into this calculation we involve destroyed military ships (not civil ships) & defense units as well as moon destructions.

The honour points are related to the military ranking respectively the military points of the respective player. With the reception and loss of honourpoints you can own titles (emperor, bandit) and special (dis-)advantages.

Possible advantages are a lower resourceprotection for your opponent (so you can collect more res on an attack, 75% instead of 50%). A possible disadvantage is the loss of your protection against stronger players.


More details about the amounts and proportions will follow later on. You will be able to check our new system on our new testserver from Tuesday on. Thereby we will also collect your feedback (feedbackbutton in our left menu) and maybe change the balancing of our new system again.

Game-URL: http://pioneers.ogame.org/ - "Origin" (you can *not* enter the other ones!)

Forum-URL: The international discussion forum about the noob protection will be the Origin project on board.origin.ogame.de.

Feedback: You will find a Feedback button in the left menu after your login. You can send us all your bugs and suggestions with the help of this system. We can not answer on every reported message but we will offer feedback about the most reported bugs and interesting suggestions on the forum. Please submit your feedback in english or german!

Formulas: We will offer a FAQ about the most important formulas during this week. For the moment please just start to play as usual.

Changelog: Will be announced ingame and on the forum.

Settings: It is possible that we adjust the settings of this server from time to time. We will announce those changes on the forum. Beginning: 4x speed till Friday - then 2x speed.

Payment: Payment will be activated. Please keep in mind that we could reset or close the whole server on anytime. You won´t get any refund for your spent or unused dark matter. That´s why please be provident with it. It is also possible that we add some DM for free for some minor tests.

Your
OGame.se Team
Azathor has attached the following images:
  • ehrenkampf_en.png
  • noobschutz_en.png


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